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From: www.gamesradar.com

Put Your (Video Game) Records On - Soundtracks Are More Important Than You Think

Added: 18.09.2015 7:17 | 67 views | 0 comments


Paul from EGMR writes: "I was going through my YouTube history the other day and I discovered something rather terrifying, I am exceptionally fond of video game music. Now don't get me wrong, this isn't in any way a bad thing. It's just quite weird that, out of all the things I could be watching on YouTube, I choose to mostly listen to the soundtracks from games I have played or are planning to play. As I'm sitting typing this up, I'm currently listening to the Metal Gear Rising OST which is my go-to work music, but more on that later. So this raises the question of what exactly drives someone to do this? I mean surely it would be better to appreciate these sounds in their 'natural habitat'?"

From: n4g.com

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 98 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.

Metal Gear Rising director Kenji Saito wants to make Kill la Kill or Berserk game

Added: 14.07.2015 6:15 | 41 views | 0 comments


On his Twitter, PlatinumGames Kenji Saito expressed his desire to makes a game based on the hit 2014 anime Kill la Kill or the notoriously brutal manga Berserk.

From: n4g.com

Metal Gear Rising Director May be the Saviour of Transformers: Devastation

Added: 17.06.2015 3:05 | 52 views | 0 comments


Platinum Games’ video game spin-off of

Another boss battle threw us in an arena with Megatron, the leader of the Decepticons, who is rocking his purple colours again, for those interested. This fight required us to make use of the transformed vehicle mode to build up speed, rush at him, and execute an uppercut to break his guard.

Using the arena to build speed and unleash destructive uppercuts and area-of-effect spin attacks will no doubt become more important as harder enemy variants are introduced.

We’ll be honest, we came out way more excited for Transfomers: Devastation than when we went in. There’s lots of other little touches we love. The little animated character portraits that strike exaggerated poses at various points during the conversation. The vibrant visual style that renders the Autobots with beautiful gleams of colour. The fact that Optimus Prime's idle animation has him putting his hands on his hips and striking a sassy pose, instead of a gruff prepare-for-battle position.

All of this inspires confidence that Platinum is giving Transformers the care and attention it deserves, and helps put The Legend of Korra behind us.

From: www.gamespot.com

Metal Gear Rising Director May be the Saviour of Transformers: Devastation

Added: 17.06.2015 3:05 | 33 views | 0 comments


Platinum Games’ video game spin-off of

Another boss battle threw us in an arena with Megatron, the leader of the Decepticons, who is rocking his purple colours again, for those interested. This fight required us to make use of the transformed vehicle mode to build up speed, rush at him, and execute an uppercut to break his guard.

Using the arena to build speed and unleash destructive uppercuts and area-of-effect spin attacks will no doubt become more important as harder enemy variants are introduced.

We’ll be honest, we came out way more excited for Transfomers: Devastation than when we went in. There’s lots of other little touches we love. The little animated character portraits that strike exaggerated poses at various points during the conversation. The vibrant visual style that renders the Autobots with beautiful gleams of colour. The fact that Optimus Prime's idle animation has him putting his hands on his hips and striking a sassy pose, instead of a gruff prepare-for-battle position.

All of this inspires confidence that Platinum is giving Transformers the care and attention it deserves, and helps put The Legend of Korra behind us.

From: www.gamespot.com


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